//
//  ViewController.m
//  OpenGL_纹理
//
//  Created by user on 2018/11/2.
//  Copyright © 2018年 陈振旭. All rights reserved.
//

#import "ViewController.h"

#import "TextureImageView.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    
    TextureImageView *imageView = [[TextureImageView alloc] initWithFrame:self.view.bounds];
    [self.view addSubview:imageView];
}


@end
